Marvel Rivals Ultimates That Still Feel Absolutely Broken in 2026
Marvel Rivals' busted Ultimates still dominate in 2026, with little counterplay. Star-Lord, Psylocke, and Iron Man remain overpowered.
Picture this: a player loads into a Marvel Rivals match, full of hope, only to hear an enemy Ultimate callout and realize the next ten seconds are going to be pure chaos. Yeah, that feeling hasn’t gone away in 2026. The community has been crying foul over certain Ultimates for a while now, and while some heroes have seen tweaks, a handful of abilities still hit like a freight train. The real issue isn’t just raw damage—it’s the fact that some Ultimates leave opponents with no counterplay except to wait for the respawn timer. In other words, they’re not just strong; they’re downright busted. Here’s a look at the Ultimates that still make players groan, curse, and reach for the report button.
Star-Lord: The Sky Is His Personal Shooting Gallery
Star-Lord’s Galactic Legend is the kind of Ultimate that makes opponents feel like they’re playing a different game. He takes to the skies in free-flight mode, locks on automatically, and gets a massive eight-second window to roam the map and delete anyone in sight. Accuracy? Not a problem. Positioning? He’s above it. The ability itself might not one-shot a full-health tank, but the sheer freedom it gives Star-Lord is absurd. When he pops it, the smart move is usually to scatter and pray—and that’s not exactly a fun gameplay loop.

Psylocke: Dance of the Butterfly, Dance of Death
Psylocke’s Dance of the Butterfly is a 4-second, 10-meter spherical death zone. Once she cries out and activates it, anyone inside the radius is basically signing their own death warrant. The damage is sky-high, the radius is generous, and hitting her during the animation feels like trying to swat a fly with a chopstick. Players have learned to accept their fate, respawn, and mutter a few choice words. It’s annoying, it’s effective, and it’s Psylocke in a nutshell. The community has been asking for a nerf, but so far, it’s still a nightmare to fight against.

Iron Man: Invincible Pulse Cannon Is a Little Too Invincible
Iron Man is already a headache because he’s always hovering somewhere above the fight. Then he gets Invincible Pulse Cannon, and suddenly the sky is raining destruction. The Ultimate is basically Scarlet Witch’s kit but without the long charge-up, and it travels until impact. That means grouped-up enemies can get wiped in a blink, and singled-out targets aren’t safe either. The damage would be tolerable if the charge time weren’t so fast. As it stands, Iron Man’s Ultimate is a true blight on anyone who just wants a standard match. It’s not uncommon to see players compare it to a certain Avengers: Endgame moment—except this time, Iron Man isn’t the one dying.

Hela: Goddess of Death, Goddess of No Counterplay
Hela has been on the nerf chopping block for ages, and her Ultimate is a big reason why. Goddess of Death sends her soaring into the sky where she becomes unkillable, untouchable, and generally a menace. From up there, she rains down projectiles that detonate on the ground for 125 damage, with a 6-meter radius that lasts for 10 seconds. Grabbing her? Stunning her? Good luck. She’s effectively removed from the fight while still ruining it. It’s the kind of Ultimate that makes players sigh, look at the respawn timer, and wonder why they didn’t pick Hela first.

Storm: Omega Hurricane Is a Recipe for Disaster
Storm went from a hero who deserved a buff to one who absolutely deserves a nerf. Omega Hurricane turns her into an unkillable hurricane that heals her, sucks in enemies, and kills them before they can escape. The mobility is great, the survivability is great, and the kill pressure is off the charts. Giving a character an Ultimate that makes her unkillable while also letting her zip around the battlefield deleting anyone in her path is, frankly, a recipe for disaster for the opposing team. If Storm is on the enemy team, players know they’re in for a rough time. This isn’t an Ultimate that needs another buff—it needs a serious look from the balance team.

Jeff the Land Shark: It’s Jeff! And It’s a Problem
Jeff the Land Shark might look cute, but his Ultimate is pure evil. It’s Jeff! lets him dive into the ground, become unkillable, and eat any target in a 20-meter radius—friend or foe. Allies get spat out with full health, which is nice, but enemies get rushed to the nearest cliff and thrown off. Jeff’s health and speed make him nearly unstoppable during this window, and the fact that he can remove key players from the fight with almost no counterplay is a major issue. The community has been vocal: this Ultimate deserves a nerf. Until then, players will keep a healthy fear of the cute little shark.

Luna Snow: Fate of Both Worlds Lasts a Little Too Long
A Strategist with a clutch Ultimate is never a bad thing. But an Ultimate that can save the entire team for 12 seconds? That’s a bit much. Luna Snow’s Fate of Both Worlds lets her dance across the battlefield, instantly healing allies and giving those in her radius what feels like infinite health. For 12 seconds, her team can maximize damage output and go for a team wipe while being nearly unkillable. Nothing can really counter it except waiting it out, and 12 seconds is an eternity in a hero shooter. Lowering the duration a bit would go a long way toward making it feel fair. As it stands, it’s a clutch ability that often feels like a free win button.

The Bottom Line
So, what do these Ultimates have in common? They remove player agency. Whether it’s Star-Lord’s free-flight aimbot, Hela’s untouchable sky phase, or Luna Snow’s 12-second team-wide safety net, the best Ultimates in Marvel Rivals are the ones that give opponents a chance to outplay them. Right now, these abilities lean too far into the 'press button, win fight' territory. Here’s a quick breakdown:
| Hero | Ultimate | Why It’s Broken |
|---|---|---|
| Star-Lord | Galactic Legend | 8 seconds of free-flight auto-aim chaos |
| Psylocke | Dance of the Butterfly | 4-second, 10-meter death sphere with no escape |
| Iron Man | Invincible Pulse Cannon | Fast-charging, traveling AoE nuke |
| Hela | Goddess of Death | Unkillable sky phase with 10-second projectile rain |
| Storm | Omega Hurricane | Unkillable, healing, enemy-sucking death tornado |
| Jeff | It’s Jeff! | Unkillable 20-meter eat-and-spit kidnap tool |
| Luna Snow | Fate of Both Worlds | 12 seconds of team-wide near-immortality |
The 2026 meta is still a wild ride, and Marvel Rivals is still a blast when the match is fair. But these Ultimates? They’re the kind of thing that makes players tilt, log off, and post salty clips. A few nerfs here and there would go a long way. Until then, players will keep banning, counter-picking, and praying that the enemy Hela doesn’t get her Ultimate before the first team fight. GG, everyone—may your respawn timers be short and your enemy Ultimates be nerfed.
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